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Het hoofdpersonage Penelope is naast vrouw en moeder ook chirurg. Wanneer ze naar Aleppo trekt om daar oorlogsslachtoffers te gaan verzorgen, krijgt ze het steeds moeilijker om haar job en gezin met elkaar te verzoenen. 00Judith Vanistendael debuteerde in 2007 met ?De Maagd en de Neger?, en bracht sindsdien nog andere gelauwerde graphic novels uit. Met ?Toen David zijn stem verloor? werd ze in 2012 genomineerd voor de Eisner Awards.
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What is a comment? What does it mean to interpret a text? What are the skills and methods used by great masters such as Auerbach, Spitzer, Sontag, Segre, Adelia Noferi, Contini, Barthes and Raimondi in their dialogue with the ancient and new hermeneutic theories? What kind of relationship is established between message/text and commentator? What is the common ground where the act of interpreting and that of translating end up meeting? Enza Biagini wonders about these fundamental questions while, between comment and commentary, she carries out an articulated and complex study on one of the major arts born for and around reading: translation. A demanding game is indeed played between interpreter and translator, which Enza Biagini analyses and discusses with great theoretical knowledge, crossing Italian and French experiments, original texts and anthologies, with the aim of verifying theories on the field of literature which, as such, is based on an endless quest for the interpretation of meaning.
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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The protagonist of this Kafka classic, K., finds himself in a faraway, snow-covered village with a castle looming above. The inhabitants of the mysterious castle are also the strict officials who govern the village. When K. tries to reach out to the officials, he gets himself into a complex misunderstanding over the contradictory rules and regulations that dictate the daily life of the villagers. "The Castle "explores the conflicting tension of power between individuals--represented by K.--and the authorities--the officials in the castle.
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Depicts a world in the aftermath of an alien invasion, where the alien invaders have taken the shape of giant trees.
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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